For this version, I loaded the Mixamo football character into Blender and created some new football kit textures for him using Gimp. I also created a goalkeeper version and gave him a goalkeeping idle animation taken from Mixamo.
I now have two teams on the pitch. None of them have been programmed to do anything yet, but they’re there and have the same animation capabilities as the main player.
Some notes on the camera and controls. The third-person camera distance can be zoomed in and out using the mouse scroll wheel. You can rotate around you character by holding the right mouse button. The left button kicks the ball. Once kicked, the ball is under the control of the built in Unity physics engine. An amount of force is added to the ball’s rigidbody based on the vertical camera angle.