Experimenting with Quantum
Exit Games, most commonly known for their Photon series of multiplayer game engines, have recently made their new Quantum deterministic physics engine available to the general public. Documentation and freely…
Gaming, Software Development, VR & General Blogging
Exit Games, most commonly known for their Photon series of multiplayer game engines, have recently made their new Quantum deterministic physics engine available to the general public. Documentation and freely…
The code for this game is now available on GitHub under the GNU Public Licence v3.0. All paid-for assets have been removed but the code is fully functional. You can…
I’ve added some pitch boundaries to the game so when the ball leaves the pitch either behind the goal, in the goal or out beyond one of the side lines…
I encountered multiple issues with the dribbling animation shown in the previous version so I removed it. I’ve created a new simpler one which at least moves the ball as…
Something I wanted to try and add to this new multiplayer version of the game was more accurate dribbling. The original Football Superstars had quite nice dribbling animations which you…
After a lot of trial and error (and plenty of pain and suffering), I managed to get the two clients to share the server-controlled ball whilst looking and feeling lag…
I have finally decided to revisit this game with the intention of making it multiplayer. I will be using the fairly new Photon Fusion multiplayer add-on for Unity as it…
I wanted to add some match notifications, similar in style to the ones in Football Superstars. Now, when it’s a goal, goal kick, kick-in etc, a message will flash on…
For this release I have added some sound effects which I got for free from Videvo. There’s applause for when the players enter the pitch followed by a general looping…
I wanted to add an animation to pass the ball backwards using a back-heel. Unfortunately, there was no animation for this on the Mixamo website so I had to create…