Pac-Man Diary #06

My main task for this evening is to add some Artificial Intelligence (AI) to the ghosts. At the moment they’re just picking random directions and they’re not even doing that very well. My plan is to let them know the coordinates of Wobman so they have a ‘target’ to head Read more…

Pac-Man Diary #05

Pills, pills…I need some pills! Well, at least for my game anyway. As I discovered earlier, the best method is to have the pills in the with the maze bitmap. I edit it in paint ( I will order PSP, I’m just too busy at the moment). Ok, load it Read more…

Pac-Man Diary #04

Found a problem with the maze collision. Pac-Man…err…I mean Wobman is able to turn a corner when he isn’t fully in the corridor. After some investigation I discover this is due to the calculations being in done purely in Integers – thus, positions like 17.5 are rounded to 17. This Read more…

Pac-Man Diary #03

I spend some time screen dumping from M.A.M.E. to capture all the animations for Pac-Man and the ghosts. Pac-Man has 15 different poses. At first I’m fooled into thinking the ghosts are a complete sprite, then I realize that the eyes are actually a separate sprite overlayed onto the ghosts. an and Read more…

Pac-Man Diary #02

Today is collision detection day. Mmmm…my favourite. I use the term ‘day’ loosely, as it’s actually 10pm. I have to go to work you see, and this takes up all my day when I could be doing….anyway, I digress. Suddenly, I have a remarkable brain wave – why not create Read more…

Pac-Man Diary #01

I’m not sure why, but I’ve decided to keep a diary of my development of a clone of Namco’s original Pac-Man using DarkBasic (this later changed to BlitzPlus – CG). Who knows, maybe someone will find it interesting or useful! Ok, first things first. I ran the original Namco Pac-Man (or is it Puckman?) Read more…