Pac-Man Diary #08

Oh my, and I thought last night was bad. Things start off okay, I manage to implement the ghosts changing into just eyes when you eat them. Simple enough, just hide the appropriate sprite leaving just the eyes. The problem started when I began programming them to go back to the hut when eaten and …

Pac-Man Diary #06

My main task for this evening is to add some Artificial Intelligence (AI) to the ghosts. At the moment they’re just picking random directions and they’re not even doing that very well. My plan is to let them know the coordinates of Wobman so they have a ‘target’ to head for. I have to rewrite …

Pac-Man Diary #04

Found a problem with the maze collision. Pac-Man…err…I mean Wobman is able to turn a corner when he isn’t fully in the corridor. After some investigation I discover this is due to the calculations being in done purely in Integers – thus, positions like 17.5 are rounded to 17. This is what is making the …

Pac-Man Diary #03

I spend some time screen dumping from M.A.M.E. to capture all the animations for Pac-Man and the ghosts. Pac-Man has 15 different poses. At first I’m fooled into thinking the ghosts are a complete sprite, then I realize that the eyes are actually a separate sprite overlayed onto the ghosts. an and the ghosts. Pac-Man has 15 …

Pac-Man Diary #02

Today is collision detection day. Mmmm…my favourite. I use the term ‘day’ loosely, as it’s actually 10pm. I have to go to work you see, and this takes up all my day when I could be doing….anyway, I digress. Suddenly, I have a remarkable brain wave – why not create a second bitmap of the …

Pac-Man Diary #01

I’m not sure why, but I’ve decided to keep a diary of my development of a clone of Namco’s original Pac-Man using DarkBasic (this later changed to BlitzPlus – CG). Who knows, maybe someone will find it interesting or useful! Ok, first things first. I ran the original Namco Pac-Man (or is it Puckman?) in M.A.M.E and took a screenshot so …