Pac-Man Diary #04

Found a problem with the maze collision. Pac-Man…err…I mean Wobman is able to turn a corner when he isn’t fully in the corridor. After some investigation I discover this is due to the calculations being in done purely in Integers Read more…

Pac-Man Diary #03

I spend some time screen dumping from M.A.M.E. to capture all the animations for Pac-Man and the ghosts. Pac-Man has 15 different poses. At first I’m fooled into thinking the ghosts are a complete sprite, then I realize that the eyes are Read more…

Pac-Man Diary #02

Today is collision detection day. Mmmm…my favourite. I use the term ‘day’ loosely, as it’s actually 10pm. I have to go to work you see, and this takes up all my day when I could be doing….anyway, I digress. Suddenly, Read more…

Pac-Man Diary #01

I’m not sure why, but I’ve decided to keep a diary of my development of a clone of Namco’s original Pac-Man using DarkBasic (this later changed to BlitzPlus – CG). Who knows, maybe someone will find it interesting or useful! Ok, first things first. Read more…