01

Pac-Man Diary #08

Oh my, and I thought last night was bad. Things start off okay, I manage to implement the ghosts changing into just eyes when you eat them. Simple enough, just…

▶ CONTINUE READING
02

Pac-Man Diary #07

I would like to get the Power Pills working tonight. They have have a different code from standard pills in the array so I know when one has been eaten.…

▶ CONTINUE READING
03

Pac-Man Diary #06

My main task for this evening is to add some Artificial Intelligence (AI) to the ghosts. At the moment they’re just picking random directions and they’re not even doing that…

▶ CONTINUE READING
04

Pac-Man Diary #05

Pills, pills…I need some pills! Well, at least for my game anyway. As I discovered earlier, the best method is to have the pills in the with the maze bitmap.…

▶ CONTINUE READING
05

Pac-Man Diary #04

Found a problem with the maze collision. Pac-Man…err…I mean Wobman is able to turn a corner when he isn’t fully in the corridor. After some investigation I discover this is…

▶ CONTINUE READING
06

Pac-Man Diary #03

I spend some time screen dumping from M.A.M.E. to capture all the animations for Pac-Man and the ghosts. Pac-Man has 15 different poses. At first I’m fooled into thinking the ghosts are…

▶ CONTINUE READING
07

Pac-Man Diary #02

Today is collision detection day. Mmmm…my favourite. I use the term ‘day’ loosely, as it’s actually 10pm. I have to go to work you see, and this takes up all…

▶ CONTINUE READING
08

Pac-Man Diary #01

I’m not sure why, but I’ve decided to keep a diary of my development of a clone of Namco’s original Pac-Man using DarkBasic (this later changed to BlitzPlus – CG). Who knows, maybe someone…

▶ CONTINUE READING