Pac-Man Diary #08
Oh my, and I thought last night was bad. Things start off okay, I manage to implement the ghosts changing into just eyes when you eat them. Simple enough, just…
Gaming, Software Development, VR & General Blogging
Oh my, and I thought last night was bad. Things start off okay, I manage to implement the ghosts changing into just eyes when you eat them. Simple enough, just…
I would like to get the Power Pills working tonight. They have have a different code from standard pills in the array so I know when one has been eaten.…
My main task for this evening is to add some Artificial Intelligence (AI) to the ghosts. At the moment they’re just picking random directions and they’re not even doing that…
Pills, pills…I need some pills! Well, at least for my game anyway. As I discovered earlier, the best method is to have the pills in the with the maze bitmap.…
Found a problem with the maze collision. Pac-Man…err…I mean Wobman is able to turn a corner when he isn’t fully in the corridor. After some investigation I discover this is…
I spend some time screen dumping from M.A.M.E. to capture all the animations for Pac-Man and the ghosts. Pac-Man has 15 different poses. At first I’m fooled into thinking the ghosts are…
Today is collision detection day. Mmmm…my favourite. I use the term ‘day’ loosely, as it’s actually 10pm. I have to go to work you see, and this takes up all…
I’m not sure why, but I’ve decided to keep a diary of my development of a clone of Namco’s original Pac-Man using DarkBasic (this later changed to BlitzPlus – CG). Who knows, maybe someone…