I’ve managed to resolve all the issues I had and Wobman is running like a dream now. I’ve made the latest version (v1.13) available for download which includes the executable.
I had to make one decision regarding the high score which is now saved to file. In the original arcade version the score clocked at 100000 points. I was tempted to make mine go higher, but in keeping with the object of this project, I’ve kept it just like the original. If anyone manages to clock it, they probably need locking up anyway.
The only thing left to do before I release the final (?) version v1.2 is to make a last effort to get the edible ghost sound and tidy up the code a bit and that’s it!