I thought I’d lost this diary forever, but thanks to the Web Archive I’ve managed to recover most of it. Some of the images and files are gone, but I’ve put back what I managed to recover from the archives. Also, some of the old links no longer exist, but I’ve changed them to point …
Read More “Pac-Man Diary – Addendum”
Found the edible ghost sound! Checked everything was running smoothly and provided a download. 18 months in the making and Wobman is finally complete! Go play!
I’ve managed to resolve all the issues I had and Wobman is running like a dream now. I’ve made the latest version (v1.13) available for download which includes the executable. I had to make one decision regarding the high score which is now saved to file. In the original arcade version the score clocked at 100000 points. …
Read More “Pac-Man Diary #14”
I did some more work on Wobman last night. Odd things still seem to occur with the sound even with the latest version of Blitz (v1.35). However, I’ve managed to overcome what I think is a bug in Blitz and got the sound working. Compiled the exe and everything still runs okay! I’ve got a …
Read More “Pac-Man Diary #13”
Errr…this diary is waaaayyyy behind. A year and half since I last posted here? Where does time go? Anyway, since my last post I’ve rewritten the whole shebang in Blitz3D, and most recently I’ve tried it with the new BlitzPlus which is designed specifically for 2D games. The game has been revamped a lot and …
Read More “Pac-Man Diary #12”
I extend the ‘eating ghosts’ code so that when you eat them a sound plays and the amount you’ve scored for eating it is displayed. I want it look just like the arcade version. The game now has a brief pause when you eat a ghost, this is basically to display the amount of points …
Read More “Pac-Man Diary #11”
Well, tomorrow is here. Changed quite a few things cosmetically! There’s now a picture surrounding the maze on a dark blue background. The only black area now is in the game area itself. There was a reason for this. The only way I could think of implementing the passageway was to place a couple of …
Read More “Pac-Man Diary #10”
I decide to rewrite a lot of the code to do with moving the ghosts. It’s just getting too messy. I’ve now included more arrays so I can configure each individual ghost more easily. As it was, there was no easy way to control the individual speed of each ghost sprite. I also fixed the …
Read More “Pac-Man Diary #09”
Oh my, and I thought last night was bad. Things start off okay, I manage to implement the ghosts changing into just eyes when you eat them. Simple enough, just hide the appropriate sprite leaving just the eyes. The problem started when I began programming them to go back to the hut when eaten and …
Read More “Pac-Man Diary #08”
I would like to get the Power Pills working tonight. They have have a different code from standard pills in the array so I know when one has been eaten. Changing the ghost sprites to the blue edible ones is a little tricky, but not too bad. I change the collision routines so that you …
Read More “Pac-Man Diary #07”